![]() ![]() If you're talking about the target acquisition the problem is that you're doing it wrong. But I'd rather take about 320 hons of mixed assault and heavys myself. Clients love that when it happens because the job gets done, they loose none of their assets, and seeing your dead, they don't have to pay you. as a merc never ever ever believe the clients enemy force assessment, as you may succeed in your mission while getting all killed off. really you should be pleased because honestly when is the last time a computer game actually kicked yer butt and gave you a challange by presenting you a puzzle. Do not get froggy and decide to wait for incoming enemy reinforcements because they're aren't any, just an auto loss condition. once it's up get your mechs into the dust off point. and once the beacons are place move to the other side of the target near the evec zone. Your going to face 12 enemy's before its done. Its job is to run out there and scream "shoot me shoot me!" and making sure you know where to apply indirect and long range fire. If you bring a medium make sure it is maxed on survivability and mobility. Unlike TT rules they must stand up to fire. SIgnificantly more difficult for them to hit a target after having to stand up. if your a little light on that aim for the legs on opposing mechs. If you've got the gunnery and aimed shot bonus aim for the head. You don't have to get all three at once, but you do have to get them all fairly quickly. Ideally you want to be shuffling 2 mechs in and out of a beacon point.One jumps/runs out keeping evasion (generate them misses!) while the other jumps/runs in (again keep the evasion pips high!) It's only 2 turns per beacon point. If your running a modded install where you have bagged a Longbow (also 85 tons) it has the hard points to do a very nasty build with 8xSRM-6's (if you can bag 8 Valiant models SRM-6 +++ +2 stab damage and + 4 dam, you will have a monster build that can knock down almost anything with its opening shot on them!) you want to drive in with not less the 4 LRM-15's. Recommend that one of the assault boats be a Stalker. They're not entirely useless, and they will engage. That'll give you a missle heavy AI lance dropping in to back you up. You need the armor and you need the endurance.Īnd make a point of always taking out the turret generator as fast as you possibly can, ideally the very first turn. load up the e weps and go to town!) backed up by a couple heavy or assault weight fire support mechs. ![]() You hit that one with high mobility heavys (Grasshoppers are ideal for this as two of the beacon points are in water. I’m am fully open to some kind of cheat, file hack, whatever. I’ve lost count how many times I’ve tried different strategies!! Oh, btw, the map loads you trapped in the corner with the 12 opposing mechs all grouped together, so 0 chance of taking them out in a manageable fashion. I’ve lost count how many times I’ve loaded save game. Which btw are firing on me without even being on the visual map!!! So while I sit through eight rounds of being pounded by mechs I cannot even see I have to contend with at least 6 mechs at a time when they come in sensor range. Opposition- 12 heavy to assault mech, fully armored, full weapon compliment, all rocking missiles, either 10’s or 20’s. All pilots are full 10 skill and with breaching shot. So I arm 4 hunchbacks with lostech AC20++ weapons, max armor! Best you can muster. Steiner Flashpoint - forced to land no more than a 50 T Mech. Ironic as it was a kickstart.įlashpoint: and I am by far the only one to make this point, are all to often impossible!!!!!!! Just make sure you download the Cheat Trainer and enable the Prepare for Cheats option.I’m just done! I’ve emailed via Facebook to a load of general response, so I’ve given up on Dev, they could care less to what could be a good game. These cheats are often only available in Skirmish Mode, and you’ll need a MegaDev account to access all of them, but can be used to your heart’s content. You can head here to check out the cheats available to you, ranging from God Mode to One Hit Kill. That is unless you add cheats to the game, which can be done via several third party sites. As you’d expect, mechs aren’t cheap, so you’re going to have to accumulate a lot of cash in order to build your dream team of mechanical death. Players have the freedom to swap out each individual part of a mech, building their very own versions to suit different play-styles. The game is incredibly deep, blending a rich sci-fi tale of political struggle, with a mechanically-complex turn-based combat system. BattleTech is a new turn-based strategy RPG which tasks players with commanding a team (or Lance) of customizable BattleMechs. ![]()
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